Videogames, here for good.
نویسندگان
چکیده
منابع مشابه
Learning and Videogames: an Unexploited Synergy
In a social context marked by the crucial relevance of the development of the individual, it is of primary importance to focus the attention on those social phenomena that can contribute to it and are often underestimated and underexploited in terms of learning processes. Videogaming (i.e., the activity of playing a videogame) is certainly one of such phenomena, and its importance and popularit...
متن کاملEffectiveness of Videogames on Balance and Fear of Falling in Chronic Stroke Patient
Objectives: Balance disorder is one of the most common problems after stroke causes falling and fear of falling in some patients. The balance based video games are newly used in people with motor problems. It is very important to use different interventions for balance issues. The aim of this study is to determine the effectiveness of videogame on balance and fear of falling in one participant....
متن کاملIs Enhanced Physical Activity Possible Using Active Videogames?
Our research indicated that 10-12-year-old children receiving two active Wii™ (Nintendo®; Nintendo of America, Inc., Redmond, WA) console videogames were no more physically active than children receiving two inactive videogames. Research is needed on how active videogames may increase physical activity.
متن کاملPlaying with Good and Evil : Videogames and Moral Philosophy
Despite an increasingly complex academic discourse, the videogame medium lacks an agreed-upon definition. Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully catalogued. Drawing on theory suggesting that videogames can convey ideas, I will argue that the videogame medium is capable of modeling and critiquing elements of moral p...
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عنوان ژورنال:
- Pediatrics
دوره 134 5 شماره
صفحات -
تاریخ انتشار 2014